I love Houdini, and I try to use it not only in 3D context, but also with 2d and vectors.
I used custom SOP solvers, and some Vellum.
Nodevember is a yearly challenge during the month of November, to improve and show off your procedural skills.
I tried to give myself max 5 hours to complete the callenge. Most of the time I managed to succeed. And even recorded small behind the scenes.
As much as possible is procedural. Modeling, texturing, and even animation .
Scenes are available on my Gumroad
Custom embroidery Houdini tool with dominant axis detection or custom axis curves, various fill and stitch styles.
Work In Progress
Inspired by Blender post on twitter I tried to figure out how to create recursive procedural slicing animation.
Houdini as inspiration tool for graphic design layouts? Why not!
With some tweaking it can also generate animations, and its much faster than After Effects.